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Question: Hey Justin, hope you're well. Do you find the Win32 docs lacking/frustrating? Things are so difficult to lookup unless you know exactly which function/constant/etc you're looking for. Also, I'd imagine you're not, but - do you use any graphics api stuff for Reaper (DirectX, OpenGL, Vulkan)? Assuming you do, are there any applications you find frame-by-frame rendering useful over standard GDI blits? Assuming you don't, are there any obvious things you'd refactor to use 'heavyweight' rendering? Thanks :)
Asked by jack (146.70.134.x) on October 16 2022, 4:31pm
Reply on October 17 2022, 1:35pm:
    A little bit, but it's also a lot better than the docs for other platforms. It's a lot easier now than it was 25 years ago!

    Re: GDI vs OpenGL -- we use OpenGL for various bits (video renderers and such) but in general drawing to a bitmap and blitting it seems good enough all around.


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  • Posted by Gio (94.70.19.x) on October 17 2022, 9:05pm:
    Looks like newer VS docs getting worse relating to Win32 programming as information is getting hidden a little bit and more modern things are getting promoted. I would recommended to try read the documentation provided by VS itself in order to find the logical sections. The most straight forward Win32 docs so far has to be MSDN 6.0.


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