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Question: I am currently designing a custom game engine and I have taken inspiration from Reaper for it's modular architecture. I was wondering if I should create a custom plugin architecture for the engine modules or just use dlopen() and LoadLibraryA with compatibility stubs? Thanks in advance.
Asked by Matthew (76.37.54.x) on March 27 2024, 11:58pm
Reply on March 29 2024, 12:20pm:
    Whatever works really!

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