Posted by Justin on January 15 2026, 3:08am:
ah wow, that looks like a bug in either Windows or the graphics driver, lol.
Posted by gfx_clear (197.251.240.x) on January 15 2026, 3:14am:
So where do we go from here? Just ignore and produce and mix music? lol
Posted by Justin on January 15 2026, 3:15am:
for sure
Posted by Justin on January 15 2026, 3:16am:
if fixing the alpha fixed that, then I guess leave that fix in. what graphics card?
Posted by gfx_clear (197.251.240.x) on January 15 2026, 3:19am:
Very old one, ATI Radeon HD 2400 XT (251 MB), lol
Posted by Justin on January 15 2026, 3:27am:
you can also use gfx_r=gfx_g=gfx_b=1/16; gfx_a2 = 1; then gfx_rect() and it will draw the alpha channel that way
Posted by gfx_clear (197.251.240.x) on January 15 2026, 3:44am:
yeah, did this after ur gfx_r/g/b. gfx_rect(0, 0, gfx_w, gfx_h); Same tearing issue, now even the 0xFF101010 randomly does it too, but I think you are right, it's definetly my graphics or something, cuz never heard anyone having this issue
Posted by gfx_clear (197.251.240.x) on January 15 2026, 3:50am:
Pls, I ask this humbly, could you pls redact the reddit link for me now that you've seen the video. I want the reddit link removed. Thanks.